4.0 Creation of Goods and Services
Goods are created and destroyed in the game environment. Different group of players create different goods. Professionals in combining virtual weapons and armors can earn big portion of money, at a high risk and cost too. They provide combine service to other players, at a certain level of reputation, which rely heavily on their skills. Same to professionals in power up the goods and stone sellers, where they can create goods at a lower cost and have a more stable source of income relying their power up skill. Other players earn money through farming gold in leveling map. There are different patterns of income for different group of users. For instance, spear users and fire mage farm gold easily. They have skills which can kill a big area of mobs at the same time. Katana skills however eat a lot of mana, unable to multi kill mobs and therefore katana users are very hard to get rich as many cost are required to buy mp pot.
These group of players actually produce a stable Gross Domestic Product(GDP) each year. According to a research carried out in the United State, virtual internal markets, combined with illegal online trading on auction websites, Norrath has a gross national product per capita of $2,266, bigger than China and India. FYI, Norrath is the setting in online game call Everquest. I do not have a database to calculate the total GDP produced. There is only some records which briefly shows the pattern of earning money.
5.1 Power up Goods
In order to power up (PU) a virtual item with good stats, the character in game has to acquire a skill call “power up (PU)” skill. The probability of PU-ing a highly valued item will increase following the increase of skill level. There can be higher probability when players purchase Power Up Protection Stones (Cash Item).
Materials needed to operate this business are to prepare the item to be PU-ed, and the raw materials (stones) to PU the item. Different item requires different classes of stones. The cost of the stones also varies. In previous post, I mentioned that strength bracers are created by using bracers and “inverse stones”. A beautifully PU-ed bracer can be sold at high price, if market do not have much substitutes. Eg. Level 45 Bracer can highest be PU-ed *58. Then it can be sold at market price 10m. Let us calculate the profit earned. Suppliers do not get so lucky every time. Even their “PU” skill level reach 30 (maximum), items can fail to PU too. Therefore, it is a concept of gambling.
We can calculate the cost of PU :
Bracer level 45 (can be acquired lower price from “Chang Ann 1 market” at 900k)
1 set/100 pcs “Inverse Stones” (can be acquired at 900k cheapest for 1 set)
Cost to PU Level 45 bracer=1.8m.
1>If failed, the supplier experience 900k losses. They have to buy a set of inverse stones again and retry their luck.
2>If successfully one-go get highest PU value like illustrated above, they can earn 8.2m (10m-1.8m). It depends on skill level, usage of cash item, and sometimes a lot of luck!
Here include a table of different materials needed for power up:
Note: All the materials used have to be in one set, which is 100 pieces, in order to get the highest possible result.
In the example given for PU items, bracer makers can buy the bracer from game NPC or get the clean bracer from mobs and quest. Where does the stone come from? They can be either dropped from the mobs or make by players themselves. If they make stones themselves, the cost will be lower. But firstly, they have to learn a skill call “separate” skill. Learning this skill enables players to acquire some rare ingredients from disassembling armors or weapons. Anything which is being combined can be disassembled using this skill, and players can 100% take back the ingredients, unlike “combine” and “power up” sometimes will fail.
Revenue, as discussed just now for a set of inverse stones, is 900k cheapest. However, on high demand period, the inverse stones can be sold at 1.5m per set. On the perspective of stone seller, we take the higher revenue, 1.5m.
The process of making stones is:
Following the 4 steps above, we can calculate the cost for the making of "Inverse Stones".
1 piece of Inverse stone = 10 purple rocks
1 Purple rock = 2 jade rocks
2 jade rocks' minimum cost = 1 unit silk shoe/walking boots = 690 gold
Minimum cost of Inverse stone per set = 100 x 10 x 690 gold = 690k gold
This is the minimum cost. Normally the process of making stones will have failures. Assuming the player's combination skill reached maximum of 30, and probability of success rate is 0.90.
100 = 0.9x
x = 100/0.9 = 111.11
To get a set of inverse stones, cost required will be increased to:
112 x 10 x 690 gold = 772,800 gold
Profit earned by stone sellers for selling each set of Inverse stone is:
1,500,000-772,800 = 727,200
Stones seller will never lose money out of this business operation as the demand for stones is always there. However they earn money very slow and spends a lot of time on the process. Moreover, when the demand is low, they can earn only about 100k++ (900k-772k).
















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